2014 is over. There is only one way to start off 2015, and that is with my Game of the Year (GOTY). My GOTY is not an easy choice to make. I believe my GOTY will surprise many, and video game websites and magazines will probably not even give my game a mention. Instead of picking one game to talk about, I picked three. All three of the games on my list were very close, but there can be only one.
The moment I saw Shovel Knight in 2013, I knew this game would be great. Shovel Knight is no ordinary game, it is the Kickstarter game. I was one of the early backers before every gaming website and editorial wrote about it. When the media basically made it a must-have in 2013, everything changed. The Kickstarter page blew up with more goals, promises, and backers than anyone could have imagined. Shovel Knight’s Kickstarter goal was only $75,000, but it raised over $310,000 instead. That is an incredible feat.
I backed Shovel Knight on April 13, 2013. The game was set to release in September 2013, but with more and more support, new stretch goals appeared. In their fourth update, stretch goals introduced achievements, new music, genderswap, battle mode and much more. While the new additions sounded nice, it only meant that the game would most likely not release on time. At first, I was a little upset since I am impatient when it comes to video games, but once Shovel Knight released on June 26, 2014, my entire view of on the game changed.
I remember the first level like it was yesterday. The game looked flawless and everything felt right. The controls were spot on with simple to use jumping mechanics (inspired from the greatness of Scrooge McDuck from DuckTales) and the simplicity of its attack/spells system (heavily inspired from Castlevania and even Zelda II). The puzzles were not mind numbingly hard, the characters/villains were all hilarious, and the music was phenomenal. Without a doubt, Shovel Knight was better than most platformers I have played in recent years. The worst part about Shovel Knight was the ending; only because I did not want this game to ever end.
Shovel Knight will go down to be one of my favorite Indie Games of all time. If you have not played it for yourself, what are you doing reading this? Go play Shovel Knight, right now!
If you have been reading my blog, you noticed the large number of Destiny articles. Yes, the game is very addicting and I am still going to write about it. However, it is not my GOTY.
Instead of stating reasons why this game should/could be my GOTY, I would rather make a list of concerns.
- My total play time is currently 334 hours.
- I am stuck at level 31 since I do not have enough Radiant Shards (a new currency which came out with the new Dark Below expansion).
- I have three different characters.
- I play at least 1 to 2 hours a day.
- Changing the volume in the game’s option menu is impossible.
- I lose heavy ammo when I die, everytime.
- The Iron Banner is not a constant thing.
- I have lost a lot of interest in Player vs. Player (PvP).
- Random Number Generators (RNG) is the worst.
- The story is hidden in the grimoire cards.
Again, these are just concerns, not complaints. I want to state one thing though: the Destiny Raid’s are the absolute best part about Destiny. It would make too much sense to put Destiny as my GOTY with all the time I spend with it, but it did not change anything. It is a Massive Multiplayer Online (MMO) game with lots of potential. I believe future installments in the Destiny world could change my opinion about the game, but it is not my GOTY.
I bet you did not see that coming. Titanfall is my GOTY. After talking to myself on numerous occasions, I picked this game because it reminded me of how good PvP can be. I do not care that Titanfall has no story (it was there, somewhere), I do not care that I always had to be online, and I do not care what people say about my decision. This game was the multiplayer experience I have been waiting for after all these years.
It is worth noting that my favorite multiplayer experiences are from Call of Duty 4 and Gears of War. Both of these games showed me what PvP was all about. I found many of my current friends online with these two games. I have never played anything remotely close to these two games that resembled an excellent multiplayer experience, until Titanfall came along.
Titanfall was a breath of fresh air (or exhaust from the Titans). It gave me the first-person shooting (FPS) aspect I like with Mirror’s Edge mixed in; the wall-running and platform climbing changed everything. Titanfall is a fast-paced game with mechs thrown in for fun. The maps are are easy to remember and strategic on their own with numerous game type. A huge plus was that I played/met tons of great people because of this game.
I do not play Titanfall much anymore, but overall, it was a phenomenal trip (all 107 hours of it). This game gave me hope that PvP can change, and will change with time. Call of Duty: Advance Warfare and the next Halo game took a page out of Titanfall with their increasing speeds and unique futuristic equipment. The FPS experience is changing for the better.
Even though the community may be dead for Titanfall, I know I can still go back with a group of friends and have fun. The updates they provided are some of the best in the industry. We have seen tons of new game modes, new and improved burn cards (these give your character boosts with their equipment, Titans or extra experience), and even emblems. I am very surprised by how far Titanfall has came and will continue to watch it close; I am definitely looking forward to the next Titanfall.
I use the term “Game of the Year” cautiously and believe my opinions are probably not ideal. I am not handing this prestigious award to just any game, but I hope that Titanfall can/will change the FPS experience. I would be surprised if someone agrees that Titanfall is the GOTY, since there are so many strong games that came out this year. I have yet to play Far Cry 4, Shadow of Mordor and other indie titles, but will eventually. My opinion could change down the road, but I hope we all can agree that 2014 was one of the best years for video game enthusiasts everywhere.