PAX South

The Future Of PAX South

The Beautiful Convention Center via 4Player Network

In case you did not know, I was born and raised in Texas. I was quite pleased to hear that the Penny Arcade Expo (PAX) would finally make its way down South since Seattle, Boston and Melbourne are a little out-of-the-way. When PAX South was slated for San Antonio, it shocked me. There are numerous cities that could host PAX South, and I wish I knew the real truth behind the choosing of San Antonio.

I want to divulge from video games for one post to talk about a few positives and negatives for having PAX South in San Antonio, Texas. I will touch on different cities that could host this convention, why the size of the venue matters and price point for both PAX and attendees.

Badges Were Everywhere by PAX South

Registration Please

The numbers speak for themselves, according to IGN, PAX South beat out attendance records for first-year PAX shows in Boston and Melbourne. That is a big feat, but how big was it really? San Antonio papers and the news estimated that roughly 40,000 attendees came to experience PAX. I believe that most of the people who attended were from Texas, but I have no proof unless more numbers are released.

I remember when I bought my tickets from the PAX South website. I could not believe how reasonable the price was and had to snatch two tickets quickly. I decided to buy two 3-day passes which cost me $65 a piece; this would be my very first gaming convention and I thought I should attend the entire weekend. However, I do not believe many people were keen on the idea of having PAX South so far South.

Sold out? by PAX Prime

Usually, PAX tickets sell out immediately, but not here. PAX South tickets never sold out, which is unreal. The 3-day passes sold out, partially because it was the best deal. If you wanted to attend a specific day, it would cost you $30 for one day; still a reasonable price unless you had to buy one for each day. Before I left for PAX South, I noticed that Friday and Sunday were not sold out. How is that even possible?

I can understand why Friday took so long to sell out (I believe Friday sold out on Thursday before the event), since it is during the workweek and it was the day most people were either driving or flying to San Antonio. If that is the case, why did Sunday not sell out? The most notable Gearbox panel at PAX South was on Sunday, it was the final day of the Omegathon (a tournament that pits random attendees against each other playing the most random of games), and it hosted the second Q&A from Penny Arcade.

It boggles my mind to see how successful the convention was without it truly selling out. I think PAX South started off great with the attendance, but it does need some improvements. Reports are coming out that San Antonio will host PAX South until 2017.

Lines On Lines At Panels by mySA

Size Means Everything

PAX needed the perfect size shoe to make this convention fit. Did they find it in San Antonio, or are there others out there more suitable? San Antonio houses roughly 1.4 million people in its 465 square miles.

PAX South was held at the Henry B. Gonzalez Convention center that is 1,300,000 square feet. The convention center has four floors and navigation was simple enough (signs everywhere). Two of the four theatres they used as panels were too small (which is why I missed out on seeing Markiplier’s panel with Bob and Wade). I was not able to attend a panel in the Main Theatre, but I did get a chance to watch the Fraxis panel in the Falcon Theatre, which was pretty massive. The main expo was big enough to house the 120 exhibitors and the tabletop area was bigger than I expected it to be (people sure love tabletop games).

I want to compare San Antonio to a few other major cities and convention centers that could have hosted PAX South.

George R. Brown Convention Center via Library of Congress

Houston, Texas – George R. Brown Convention Center

Houston, Texas houses around 2.2 million people in 627 square miles. Houston is a little bigger than San Antonio, but not by much. The only thing I dislike about Houston is their traffic problems, but it can be overlooked for a convention of this magnitude.

PAX South would most likely be at the George R. Brown Convention Center. The convention center is 1,800,000 square feet, which makes it one of the largest convention centers in America. Based on the size of the town, PAX might have thought the town was too big and that it would be crowded. However, the bigger venue could have brought in more exhibitors and possibly, more attendees.

The Neal Kocurek Memorial Austin Convention Center via Levy Restaurants

Austin, Texas – The Neal Kocurek Memorial Austin Convention Center

Austin, Texas is much smaller compared to San Antonio. The city houses nearly 900,000 people in 271.8 square miles. Austin is very compact near the downtown area and houses the University of Texas and all 40,000 or so students.

The most notable convention center in Austin is the Neal Kocurek Memorial. This convention hosts South By Southwest (SXSW) every year, but is much smaller than most convention centers. The convention center encloses a total of 881,400 square feet. 40,510 square feet is dedicated to one of the largest ballrooms in Texas, which could be perfect for huge events at PAX. The main reason I could see Austin not being used for PAX is based on its small size and crowded downtown area. First and foremost, Austin is a college town. It already hosts SXSW, and PAX wanted to shake things up a bit since Austin already has a gaming convention (which is tiny compared to PAX).

Kay Bailey Hutchison Convention Center via FaceBook

Dallas, Texas – Kay Bailey Hutchison Convention Center and AT&T Stadium

Dallas, Texas is monstrous compared to most cities in Texas. Dallas is 385.8 square miles and houses around 1.25 million people. Even though Dallas is huge, it does not have as many people as San Antonio (which should be a plus).

There are two venues PAX could use: Kay Bailey Hutchison Convention Center (Dallas Convention Center) and AT&T Stadium (aka Jerrydome, the Death Star, or Cowboys Stadium). The Dallas Convention Center is over 2,000,000 square feet big and has a huge exhibit area, while the AT&T Stadium can fit over 105,000 people with standing room. The reason I bring up two venues is the fact that the main events/expo could be located at the Dallas Convention Center. Any PC gaming, the Omegathon or other huge panels could stay at AT&T Stadium. It is roughly a twenty minute drive from the convention center to the stadium, and imagine using the huge screen there. Playing video games at AT&T Stadium is by far, one of the coolest things.

It’s A-Me, Washington via Game Front

Where The Money Comes Into Play

A theory that I will touch on now is the money in the attendees pockets who attend PAX. One thing PAX had to consider were the flights to the convention. For many Texans, the drive is not so bad, but a drive from Boston or Seattle could be tiresome.

Based on data obtained by the United States Department of Transportation, the average airfare in 2014 (quarter 3) was $396.37, which sounds pricey when traveling for a convention (but what do I know?). I went to look at the average amounts for each city and their airports that sheds new light on the airfare price for attendees.

  • Tickets to Austin, Texas would roughly cost: $395.61
  • Tickets to Dallas, Texas would roughly cost: $425.89
  • Tickets to Houston, Texas would roughly cost: $450.07
  • Tickets to San Antonio, Texas would roughly cost: $407.11

Based on flights alone, it would have been cheaper for attendees to fly to Austin than any other major city. Flying is not the only expense attendees have. What do hotel prices look like?

Stylish Hyatt Hotel Room via Hyatt Regency Columbus

My next theory revolves around the average prices for hotels in each city. I looked around the convention centers and found rough averages of the price. Many PAX South attendees most-likely shared rooms. I decided to take one scenario and look at major hotels surrounding the venues I listed above. The search criteria was that one room would be occupied by four people for three days.

Austin is home of many motels and smaller hotel chains. On average, per-night, you are looking at spending roughly $200 for semi-decent places, and $100 for a motel room. If you want to stay in luxury, those can cost anywhere from $300-500.

Dallas can be a little pricer. The surrounding areas of the convention center and stadium house some of the nicest hotels (motels are not really located around here). On average, you are looking at spending $200-250 no matter the hotel. Much nicer hotels such as the Omni or Marriott are increasingly more expensive.

Houston’s price range is very similar to Dallas. The surrounding hotels would most likely cost around $250-300 in price with motels a little further from the convention center.

The Menger Hotel in San Antonio by Menger Hotel

San Antonio hotels had some of the best deals out of each city. I had a friend who booked his hotel, well in advance, and only paid $100. This hotel was within walking distance of the convention center. On average, many hotels around the convention center were priced around $100-150. If you wanted to be on the Riverwalk or next door to the convention center, it could cost upwards to $300 per-night.

If PAX was thinking of the attendees and how much they would have to shell out to attend, then yes, San Antonio might have been the best choice. It is hard to determine since I do not know how much the convention centers cost to occupy for huge events like this. However, PAX could have raised the prices if they were in a larger convention center (I thought the price point was really cheap compared to large events like this).

For my convenience, I would have liked PAX South in Dallas since I know the area and it is not that far from my home. I did not have a big problem with PAX South in San Antonio, but I truly believe PAX missed out on some larger opportunities based on location.

Mario, Where Am I? via rllmuk

Location, Location, Location

While attending PAX South, I noticed some Texas-based companies, but not as many as I would have liked. The largest company from Texas at PAX South was Gearbox. Many people might not know this, but Gearbox is located in Plano, Texas (which is right down the road from Dallas). Their presence at PAX South was monstrous. They had a specific play area where you could demo old-school video games, look at consoles that do not exist anymore and try to win prizes from participating in a drawing. They also had the biggest panel on the last day of PAX South where they talked about the re-release of Borderlands on the Xbox One and Playstation 4 (PS4). They were probably the biggest deal at PAX South.

The other company that started in Texas (they have since, moved away), was Stoic Studio. Stoic created The Banner Saga and are currently working on their sequel. Drew McGee, the head writer for The Banner Saga 2, was their to talk about their first game and speak vaguely about their next game (I was lucky enough to conduct an interview with him that I will be typing up later in a blog post).

Gearbox Office by Gearbox

Other noteable Texas-based companies were the lackluster Funimation booth (not a single voice actor was there), the over-popular Rooster Teeth booth (I admit, I love Red vs. Blue though), the Digital Devolver booth and an eye-opnening BioWare room (tons of panels were held and it was always packed). Funimation Production is located in Flowermound, Texas, which is a stone throw away from Dallas. Rooster Teeth, Digital Devolver and BioWare (Austin)  are based out of Austin, Texas.

I truly believe that if PAX chose a more inviting city that is easier for developers to get to, then we would have seen much more. In my opinion, Dallas would see tons more of booths, panels and games. id Software is located in the Dallas area and would have been an incredible experience for them to be there. 3D Realms is based in Garland, Texas and could easily make the trip.

One of my biggest disappointments was the fact that Blizzard did not attend PAX South (even though Twitch had a line of computers for people to play Hearthstone the entire time). The biggest news for MMOs was based on a free-to-play game called Guild Wars (I am not a big fan of MMOs not named Destiny), and not something from World of Warcraft. Blizzard has a location in Austin, but if PAX South wound up there or in Dallas, I believe they would have came out

Yes, For Real by Zombie Shop

The Fear Is Real

I fear that PAX could have done more. I fear that not enough people want to go to South Texas compared to the benefits in North Texas. I fear that it will be a long time until PAX South comes more North. I fear that PAX will grow exceptionally well further South. My fear is real, but what really shook me was the publics opinion.

I stayed with some family in San Antonio and none of them knew about the event. I invited my cousin to attend PAX South with me, and he had no idea about the event (Note: My cousin lives in Edinburg, Texas).  I was watching the late night news in San Antonio and there was no mention of PAX. Where were all the flashy signs, publicity and utter chaos that defines PAX? If you did not follow video games in South Texas, you may have never heard about this huge event.

Pokemon Never Ends via Photobucket

Conclusions

I cannot predict what will happen at the next PAX South. I hope that the news spreads about the next one so more companies, celebrities and people attend. I looked through comment sections from people who attended and most said it was “dull” and “lackluster.” While I do not want agree with them, I have to.  This was my very first gaming convention and I expected more.

I will say this, it was a great first show, but it has to be better. I wish I could afford to go to other gaming conventions to compare because PAX is something that is hard to put into words. I have hope for PAX South and will try to attend next year. An added bonus for attending PAX was this great picture with Markiplier!

Look, Markiplier!

Look, Markiplier!

Early Impressions: Adventures of Pip

Adventures of Pip shirt from Tic Toc Games

Adventures of Pip shirt from Tic Toc Games

PAX South came and went. It was a wonderful experience that I will never forget. One game out of the hundreds that were there left a good early impression on me: Adventures of Pip.

Adventures of Pip is a Kickstarter game made by Tic Toc Studios. The game centers itself on nostalgia, which is not a bad thing. We have Shovel Knight that reminded us what it was like to play as Scrooge McDuck again, we have Broken Age that takes a point-and-click adventure game to the next level with two protagonists, and Amplitude which is the successor to the first Amplitude released back in 2003.

Pip’s Three Forms via Kickstarter

Adventures of Pip is a side-scrolling action platforming game with a twist: a character that can evolve/devolve. There are a lot of inspiring games within the Adventures of Pip such as the Super Mario Bros., Donkey Kong, and even the Legend of Zelda. The story is very basic, where a princess gets stolen by an evildoer and she must be rescued. However, the gameplay is what makes this game stick out from other indie games out there.

The Demo

I was surprised to see the game I backed on Kickstarter at PAX South. On the last day of the convention, I gave the demo a try. The Adventures of Pip demo was short, but that did not take away from my experience. The controls were solid. The running and jumping mechanics responded well with the Playstation 4 (PS4) controller (this was also the first time I ever used a PS4 controller). Since the expo was so loud, I could not hear much of the music or sound effects.

Pip as Gif via Kickstarter

The Gameplay

Pip has three EVO forms: 1-pixel, 8-bit and 16-bit. Pip can traverse tiny hallways and jump on creatures that can carry him across spikes when he is 1-pixel. Also, this tiny, red pixel can jump higher than the other forms. While in this form, Pip is very responsive and easy to control.

1-Pixel Pip via Kickstarter

Pip’s 8-bit-self was my favorite of the three forms. 8-bit Pip has the agility of a gazelle and can wall jump like Samus. He also has a short jab, but I did not use it in the demo since the enemies were sparse. There was a tiny problem with this form; Pip attached to walls like scotch tape. I spoke with the publisher, Shereef Morse, about this problem and he assured me that it will be fixed by their next demo at PAX East.

8-Bit Pip via Kickstarter

Pip’s final form is powerful with all his 16-bits. He is a bulky, tough and wields a champions sword. Pip can slice through bricks, push over blocks and destroy enemies with ease. During the demo, there were not many chances to play as this powerful form. After watching many videos (and gifs) and demos of 16-bit Pip, it is easy to tell that he will need to evolve into this form to take out the most powerful adversaries.

16-Bit Pip via Kickstarter

The Environment

After watching the demo played by other PAX participants, the environment never ceased to amaze me. The colors and detail in textures made the demo ‘pop.’ There are not many games that fully capture an environment like this (unless your name is Shovel Knight). There were hidden areas within the demo with chests and villagers aplenty.

Part of PAX South Demo via Gamers in Beta

The demo was based on a portion of the game within a Temple. The mechanics of the game were easy to pick up from the start. For example, the demo taught me how to jump on enemies heads to reach higher areas. If I jumped on enemies heads that had a blue glow, it would give Pip the power to evolve/devolve. Thankfully, if I accidentally jumped on their head and missed a secret area, they would respawn later (I am not sure if that was for demo purposes or that is a game mechanic).

Near the end of the demo, I felt anxious and excited. Walls were closing from all around and I had to run as fast as I could. If blue blocks were in the way, I had to evolve/devolve to break them. There were walls that were too high, so I had to evolve/devolve into my 8-bit self and wall-jump as fast as I could. The ceiling and ground level were about to flatten me into no pixel Pip, but was able to evolve/devolve into 1-pixel Pip to fit inside a narrow space from harm. This entire scenario is what made this stick out from side-scrollers without time limits. Adventures of Pip could be one of my favorite indies this year based on this demo alone.

Pimping Pip Art via Nintendo News

Conclusions

Overall, Adventures of Pip has great ideas, amazing controls, and needs little tweaks. Each time I would pass by the booth, two people were always playing with smiles on their faces. I remember hearing from onlookers the phrase, “Awe, he’s so cute.” And I mean, look at him! That tiny, 1-pixel Pip is cute. I have a good feeling about this game and cannot wait to see the final results later this year. Adventures of Pip releases in May 2015 for the PC, Mac, PS4, Wii U, Xbox 360 and Xbox One.

Wait, who is this Pip? via Amazon